Loot

''((Important Note: Although affixes will be able to be added, the strength of each affix is consistent with a low-magic setting. Certain affixes (such as True Seeing and others...) will never be found on items.))''

TDN Community,

As discussed to some degree in the thread related to TDN Professions, our Loot System, and attached randomized Magical Affix system is meant to the last 1/3 of the item fantasy we want to achieve.

We believe that high quality role-play and epic adventuring is at the heart of the D&D experience and want to ensure we foster that belief here on The Dragon's Neck. As you adventure, players will have an opportunity every single time they open a loot container, to find either mundane materials, useless artifacts, OR weapons and armor. Said weapons and armor have a percentage change to be found with random magical affixes attached to them. (Example featured below). We take this part of the experience so seriously that we consider the collection of loot, along appropriate min-maxing to be a Progression System in and of itself. Now, let me be clear, we do not want to foster a server that caters to power-gaming players, that is not who we are. We do however understand the thrill of finding an item and identifying it to determine if it will be useful to you and to what degree its use might be.

Alongside this Progression System, we encourage players to trade among themselves. It is very possible that you will find weapons and armor that are, frankly, useless to your character. However, the saying goes that one dwarf's trash is another halfling's treasure... Other players might be willing to pay a premium (above that of common merchants) for the magical items you find.

As players level up, the affixes available will change and increase in quantity. You will find a mix of either Minor Affixes, or Major Affixes on these items (or both!), and it will be up to you whether or not it is worth keeping or selling to a merchant or another player.

A player could find this Short Sword while adventuring, take it to a local Reforger and increase the Slashing Damage on the weapon, and then find an Enchanter to further increase the damage output of the item. This provides all players the opportunity to continually enhance and build up their weapons and armor and tune them according to what works best for their situation.

We hope this system will encourage players to interact and go out and search for the items that will be reflect their character's personality, goals and proficiency