Druid

Druids Require an application to play.

'''Druids are restricted to armor that did not contain metal, save for those that followed Mielikki. Instead, Druids will be able to find armor items in game that note a non-metal material but still offer the same bonuses as normal metal armors. Unless the item describes it, a Druid's player may not assume his metal armor is of another material.'''
 * Skills per level increased to 5
 * Great Fortitude granted at level 3
 * One additional level 1 spell slot
 * New Spells Available
 * Elemental Shape feat removed: All changing will be done via the new wild shape
 * Completely re-worked Animal Companions.
 * Wild shape has been completely re-worked
 * Instead of changing completely into another animal, you instead gain a boost to your abilities for Five minutes. Your model will change into the animal, but you retain all of your gear, including weapons and shield. During this time you will be silenced. The duration of wild shape is 5 minutes and it does not scale with level. While in form you gain the benefits of Darkvision. All ability bonuses count towards the +8 ability cap. Switching form does not provoke AoO.
 * Druids get a use of wild shape at the following levels: 4,6,8,10,12,14,16,18
 * Only a level 18 druid can cast spells while in wild shape.
 * New Wild Forms Chart
 * New ability: Animal Shape
 * Allows a druid to transform into mundane non-combat animals. (consuming all gear much like vanilla wild shape does). This form is intended to be non combat and used for roleplay.
 * Players can use the !animalshape command to open a dialogue menu to choose their form.
 * Using the Animal Shape ability will transform the druid into the chosen form:
 * Cat: Black Cat, Bobtail, Cougar, Leopard, Lynx
 * Dog: Malamute, Mastiff, Wolf 1, Wolf 2, Wolf 3.
 * Birds: Raven, Owl, Hawk, Eagle, Sparrow
 * Grazing: Goat, Cow, Deer, Boar, Moose
 * Other: Rat, Black Cobra, Spider, Squirrel, Fox