Fighter


 * Skills per level increased to 3
 * Exotic Weapon Proficiency granted at level 3
 * New Ability: Bravery
 * Starting at level 2, grants a fighter a bonus to saves against fear. Increases with fighter level.
 * level 2: +1
 * level 5: +2
 * level 9: +3
 * Level 13: +4
 * Level 17: +5
 * New Ability: Second Wind
 * Starting at 3rd level, once per day a fighter can take a round to gather his strength for a second wind. Preparing himself for the next fight. This ability heals the fighter for 1d10 + the Fighter Level.
 * Instant Cast


 * New Ability: Charge.
 * Starting at 4th level, Once per day a fighter can charge into combat granting them a 50% move speed increase, a +2 bonus to attacks and a -2 penalty to AC. This effect lasts for 1 round. The fighter gains an additional use of this ability at level 8, 12 and 16 for a total of 4 at level 16.


 * New Ability: Rally.
 * Starting at 8th level, once per day a fighter commands his allies, rallying them to his side and warning of coming threats. Those close by the fighter gain a +1 dodge bonus to AC and a +1 bonus to all saves for 1 minute. This ability gainst and additional use at level 12.


 * New fighter only bonus feats: (All require level 8 fighter)
 * Shield Bash: Hit and daze for 1 round, instant cast. Deals 1d4 damage. DC is attack roll against Discipline.
 * Vengeance: Daring any foes to strike him, the fighter deals damage back to any who manages to land a hit. For 1 Turn, anyone who strikes the fighter will take 1d6 piercing damage. This ability is Useable three times per day.
 * Bleeding Strike: Apply the wounding property to your weapon for 5 rounds, Useable three times a day
 * Fettering Blow: On hit slow for 5 rounds. Useable three times a day.
 * Epic Toughness (Normal requirements removed)
 * Improved Whirlwind Attack (Normal requirements removed)
 * Armor Skin (Normal requirements removed, Requires 16 levels of fighter)