Handling "Death"

Here on TDN, we view the NWN-mechanic of death slightly different than some might.

For more detail on the mechanical aspect of death see: Death

From a mechanical, NWN-standpoint, there are two components of Death.
 * Dying
 * Death

How NWN-Dying is perceived:
When a PC falls below 0 HP (between -1 and -9 HP), characters are considered very wounded and unable to continue with battle unless effective healing is administered. Should a PC be healed mid-fight from the -1 to -9 range, they can continue battling as it would be perceived as a "second wind" or pure adrenaline that is fueling their ability to continue.

Party Members would be concerned for their comrade and worried that future blows could cause more permanent damage to the individual.

How NWN-Death is perceived:
When a PC falls below -9 HP (-10), they are considered unconscious and severely wounded if mid-combat. Characters found in the wild are viewed as unconscious.

Characters in this state would be perceived as close to death and if urgent healing is not administered, death could be close. Should a PC choose to return to their body quickly, they should behave in a manner that is appropriate for a near-death experience and not immediately rejoin combat. Players would lose their memory for the last 30 minutes of time prior to falling unconscious.

Handling awakening in a church:
Characters would treat this as awakening from a long sleep. Although it wouldn't happen in-game, the priest would likely inform the character that some kind adventurers or travelers found their unconscious body and hauled you back to the healer. Players would lose their memory for the last 30 minutes of time prior to falling unconscious.

"True Death" is Defined as:
When a PC is at risk of being permanently killed (or IS Perma-Killed). Although this is rare, it is not outside the realm of possibility. Some players may request this as a form of conclusions for their character's story arch. True Death is a serious situation wherein even the deities no longer have the ability to bring the PC back to life. Beings that suffer True Death are the only ones susceptible of becoming Undead as typically found in Crypts.