Spells

Notes:

 * Levels = Caster Levels as it relates to details below.
 * Wizards and Sorcerers that cast spells on themselves have it auto-duplicate onto their familiar.

Adjusted Spells:

 * Damage spells inflict 25% more damage to non-PC targets.
 * Summon Creature spells now last 3 turns + 1 turn per caster level.

Cantrips:

 * Acid Splash: 1d4 + 1
 * Electric Jolt: 1d4 + 1
 * Flare: 1d4+1 fire damage
 * Virtue: Temp HP increased to 2
 * Inflict Minor Wounds: Increased to 4 Damage.

Level 1:

 * Sleep: 1d4 HD/Caster Level, Cap removed
 * Grease: Increased duration to 3 rounds +1 rounds per 2 level
 * Identify: Changed duration to 1 turn
 * Shelgarn's Persistent Blade: Increased duration to 1 turn per level
 * Ray of Enfeeblement: Increased duration to 3 rounds +1 per level
 * Expeditious Retreat: Increased duration to 2 rounds +1 per level
 * Scare: Increased duration to 3 rounds + 1 per level
 * Amplify: Increased duration to 1 turn per level, bonus now 5 + 1 per 2 levels.
 * Magic Fang: Increased duration to 1 hour per level
 * Deafening Clang: Increased duration to 3 rounds + 1 round per level.
 * Bane: Changed Penalty to -2.
 * Bless: Duration capped at 10 turns.
 * Sanctuary: Increased duration to 3 + 1 round per level
 * Inflict Light Wounds: Increased damage to 1d10.
 * True strike: +10 to ab for 9 seconds increased to 15 seconds if caster lvl 3 or higher.


 * Mage armor: Duration reduced to 5 Minutes + 1 Minute/Caster Level.
 * Protection from Alignment: Duration is now 1 turn / level. Now it only grants a bonus to saves against the chosen alignment.
 * Level 1: +2
 * Level 7: +3
 * Level 14: +4
 * Divine Favor: Capped at +4, progression tweaked
 * Shield of Faith: Capped at +4, progression tweaked. Additionally the duration has been changed to 5 minutes + 1 Minute per level.

Level 2:

 * Web: Increased duration to 2 rounds +1 round per 4 levels
 * Flame Weapon (1d4 Fire Damage)
 * Balagarn's Iron Horn: Now only effects Hostile Creatures
 * Blindness/Deafness: Increased duration to 3 + 1 round per level
 * Tasha's Hideous Laughter: Increased duration to 3 round +1 round per 4 levels
 * Cloud of Bewilderment: Increased duration to 3 + 1 round per level
 * Darkness: Increased duration to 3 + 1 round per level
 * Gedlee's Electric Loop: Increased area of effect size
 * Death Armor: Increased duration to 3 + 1 round per level
 * Knock: Original Effect removed, now gives +1 per caster level to Open Lock to a max of 10, length: 10 Rounds per level. (Can target self or others)
 * Ghostly Visage: Duration changed to 2 turns + 1 turn per level
 * See Invisibility: Increased duration to 2 turns + 1 turn per level
 * Silence: Increased duration to 3 rounds + 1 round per level
 * Blood Frenzy: Increased duration to 3 rounds + 1 round per level
 * Flame Lash: Increased damage to 2d8 + 1d8 per 3 caster levels above 3.
 * Aid: Duration capped at 10 turns.
 * Inflict Moderate Wounds: Increased damage to 2d10.
 * Owl's Wisdom, Fox's Cunning, Cat's Grace, Endurance, Bull's Strength and Eagle's Splendor give a flat +4 ability bonus. (empowered is +7, Maximized is +8). Duration reduced to 5min + 1min/caster level.
 * Barkskin duration reduced to 5 Minutes + 1 Minute/Caster Level. Additionally the AC per level has been modified.
 * Level 1: +1
 * Level 6: +2
 * Level 10: +3
 * Level 14: +4

Level 3:

 * Clairaudience: Increased duration to 1 turn per level. change bonus to 5 +1 per 3 levels
 * Displacement: Increased duration to 2 rounds per level.
 * Greater Magic Weapon: Now capped at +4 -- Duration now turns instead of hours.
 * Gust of Wind: Only effects Hostiles.
 * Keen Edge: Buffs all melee weapons and ammunition.
 * Slow: Increased duration to 2 rounds + 1 per level.
 * Stinking Cloud: Increased duration to 2 rounds + 1 per level.
 * Dominate Animal: Increased duration to 1 turn per level.
 * Healing Sting: Damage/Healing changed to 1d6 per 2 levels.
 * Poison: Now uses Wyvern Poison
 * Quillfire: 1d8 Base damage, 1d6 per 2 levels, max of 5d6 damage.
 * Inflict Serious Wounds: Increased damage to 3d10.
 * Magic Vestment: Duration is 5 + 1 minute per level. Additionaly the AC amount has been modified
 * Level 5: +1
 * Level 6: +2
 * Level 10: +3
 * Level 14: +4
 * Prayer: Increased duration to 3 rounds + 1 round per level.
 * Find Traps: +1 to Search per caster level, max of 10. Duration 10 Rounds per level.
 * Darkfire: Removed from cleric spellbooks.
 * Glyph of Warding: Max Die increased to 8 (from 5), Die is calculated with 1 + CasterLevel/2.
 * Circle against Alignment: Duration is now 1 turn / level. Now it only grants a bonus to saves against the chosen alignment.
 * Level 1: +2
 * Level 7: +3
 * Level 14: +4

Level 4:

 * Divine Power: Duration capped at 10 rounds.
 * Death Ward: Duration reduced to Turns, down from hours.

Level 5:

 * Spell Resistance: Now 10 + 1 per level

Level 6/7:

 * Control Undead: Duration set to Turns, down from Hours.
 * Harm: Flat 100 Damage
 * Heal: Flat 100 Health

Level 8:

 * Greater Sanctuary: Duration set to Rounds, down from Turns.


 * Mass Heal: Flat 100 Health
 * Aura against Alignment: Duration is now 1 turn / level. Now it only grants a bonus to saves against the chosen alignment.
 * Level 1: +2
 * Level 7: +3
 * Level 14: +4

Grenade Effects:

 * Coldstone (Grenade, similar to Alchemist's Fire except with cold damage)

New Spells:

 * Frost Weapon (1d4 Cold Damage)
 * Electric Weapon (1d4 Electric Damage)
 * Acid Weapon (1d4 Acid Damage)
 * Sonic Weapon (1d4 Sonic Damage) - Bard Spell Level 3

Bard

 * Level 1
 * Tasha's Hideous Laughter
 * Remove Fear
 * Colour Spray
 * Level 4:
 * Dimension Door
 * Freedom of Movement
 * Level 5:
 * Polymorph Self
 * Level 6:
 * True Seeing
 * Spell Breach
 * Lesser Mind Blank
 * Phantasmal Killer
 * Mordekainen's Sword
 * Remove Ice Storm

Cleric

 * Level 3
 * Darkfire Removed

Druid

 * Level 0
 * Flare added as a cantrip
 * Level 1:
 * Burning Hands
 * Level 2:
 * Flame Weapon
 * Owl's Wisdom, Fox's Cunning, Cat's Grace, Endurance, Bull's Strength and Eagle's Splendor all available.
 * Gust of Wind
 * Level 3:
 * Darkness
 * Level 4:
 * Ice Storm moved to 4 instead of 5
 * Polymorph Self
 * Elemental Shield
 * Level 5
 * Chain Lightning
 * Level 7
 * Sunbeam moved from 8 to 7

Paladin

 * Level 1
 * Remove Fear
 * Sanctuary
 * Shield of Faith
 * Level 2
 * Lesser Restoration
 * Owl's Wisdom
 * Remove Curse
 * Level 3
 * Negative Energy Protection
 * Level 4
 * Restoration

Ranger

 * Level 2
 * Bark Skin
 * Owl's Wisdom
 * Endurance
 * Spike Growth
 * Level 4
 * Awaken