Deities

Selecting a Deity
Any spell-caster that is related to the divine must choose a deity for their character. This includes: Paladins, Druid, Clerics, Rangers and Shifters. The selected deity must be the same alignment, or differ by only one selection (similar to that of familiars).

All other classes are welcome to choose a patron deity, however it is not required.

Clerical/Druidic Conduct
Clerics and Druids may be restricted in their weapon/armor selections based on their deity's dogma. (Clerics no longer automatically receive Heavy Armor Proficiency, however can take it by using a feat.) Druids in particular are required to select armor that are natural in build. Meaning the armor's foundation must not be metal. The only exception to this rule are Druids of Mielikki are allowed to use Metal Armor. Druids are welcome to continue using a Tower Shield, however the appearance must be of wood. Druids are able to use Metal Weapons, just not Metal Armor.

Clerics are allowed to use any armor unless their particular faith disallows it.

Divine spell-casters must follow the dogma of their deity. Failing to do so runs the risk of losing your ability to spell-cast in-game. IE: Good Deities would not allow their servant to cast an Evil Spell. Summoning Undead, or Devils is considered Evil.

One of the key tenants to Roleplaying as a Cleric is ensuring that you follow your deity's dogma. These guidelines are not for interpretation in most cases and failure to consistently uphold your deity's dogma may result in negative implications against your spellcasting abilities.