Bladesinger

Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole. In battle, a bladesinger's lithe movements and subtle tactics are beautiful, belying their deadly martial efficiency.

Multiclassed fighter/wizards are the most obvious candidates for the prestige class, although any elf who can wield a martial weapon and cast arcane spells can become a bladesinger. Bladesinger ranger/wizards, rogue/wizards, and even bards are not unknown.

Bladesingers command great respect in most elf communities, and NPC bladesingers usually serve as itinerant guardians and champions of the elf community at large.

Hit Die: d8

Requirements: To qualify to become a bladesinger, a character must fulfill all the following criteria.
 * Race: Elf or Half-Elf (Non-Drow, Half-Drow is backstory supports)
 * Base Attack: +4
 * Concentration: 4 Ranks
 * Perform: 4 Ranks
 * Tumble: 3 Ranks
 * Feats: Expertise, Weapon Focus (Longsword or Rapier)
 * Spells: Ability to cast arcane spells of 1st level or higher

Due to their arcane training, Bladesingers are granted the ability to cast certain spells multiple times per day based on their class level.

Class Skills: Concentration, Knowledge (Arcane), Perform, Spellcraft, and Tumble.

Skill Points at Each Level: 3 + Int Modifier

Class Features:
All of the following are class features of the Bladesinger prestige class.

Weapon and Armor Proficiency: Bladesingers gain no proficiency in any additional weapons. They are proficient with light armor but not shields.

Bladesong Style:  When wielding a longsword or rapier in one hand (and nothing in the other), the bladesinger gains a dodge bonus to AC equal to 1 + his/her Intelligence modifier. If the bladesinger wears medium or heavy armor, he/she loses the benefits of the bladesong style.

Lesser Spellsong:  When wielding a longsword or rapier in one hand (and nothing in the other), a bladesinger of 2nd level or higher receives +5 to Concentration.

Greater Spellsong:  A bladesinger of 6th level or higher ignores spell failure chances when wearing light armor.

Song of Celerity:  At 2nd Level and 6th, when activated, the Bladesinger gains one of four random buffs: Keen, Freedom of Movement, Elemental Resistance, or Electric Weapon.

Song of Fury:  At 10th Level, when activated, the Bladesinger enters a trance, his or her body moving with such fluidity and fury that enemies have a difficult time determining her true position and direction of movement and attack. The Bladesinger gains +8 AB, and +4AC for 5 Rounds.