Death

''In our settings players do not actually die, but instead become heavily wounded in an unresponsive state. Because of the lack of magical capabilities after the recent events, the ability to "Raise the Dead" is not a blessing that clerics are capable of performing. Instead it is best to consider that the ability to bring an "unresponsive" being back to consciousness is comparative accomplishment of healing.''

For more detail on the role-play aspect of death see: Handling "Death"

Bleed-To-Death system:

 * Players will begin bleeding at -1, each bleed out has a 10% chance to return you to life. A sanctuary buff is applied to ensure that monsters cannot keep attacking you.
 * Upon hitting -10HP, players will become "Unresponsive". They will leave a non-lootable corpse behind that other PCs can cast spells upon, and carry around to wherever they see fit.

Death Penalty
When a player dies they will go to the fugue plane and be met with multiple options.

In all cases, after coming back to life players will have double RPXP for 1 hour.
 * The standard choice brings the player back to life and applies an experience/level penalty.
 * Alternatively players can pay gold/level as well in order to lose half as much experience.
 * A body can be brought back to a temple, and for a cost of 5,000gp the temple priest can cast raise dead. This will reduce the experience cost futher.
 * Alternatively a player can pay 15,000 gp at a temple to have a priest cast ressurection. This will reduce the experience cost even further.

Levels 1-4

 * The normal penalty is a loss of 250 exp per level. (Players should not go below level 2)

Levels 5 and Above

 * The normal penalty is a loss of 1,000 exp per level.
 * Choosing to instead lose 1,000gp per level reduces the experience penalty by 50%.
 * Temple Raise dead: Flat 5,000gp cost, reduces the experience penalty by 55%.
 * Temple Ressurection: Flat 15,000gp cost, reduces the experience penalty by 85%